Chile Is (Not) At War
A protest simulation game inspired by the Chilean protests of October 2019.
- WASD + Mouse for movement and view.
- Space to jump.
- Left-click to make noise with your pot.
- Hold right-click to record the scene with your cellphone. Once you let go, you will be prompted to download your recording. Feel free to share it on social media with the hashtag #ChileIsNotAtWar!
(Since most sites don't support .webm natively, here's a handy converter!)
What started as a protest against a raise to the subway fare in Chile blew up in a few days into fully fledged social protest movement for better living conditions for the working class. Due to rampant vandalisim the president announced a state of emergency (allowing the military to roam the streets to enforce order) and notably declared during a live conference that "[Chile] is at war". While vandalism has slowed down, the great majority of people on the streets continue to protest peacefully, with a many suffering injuries (or worse) due to police/miltary repression.
When all the protest broke out, I really wanted to make a game about the situation, but it took me forever to come up with an idea that didn't feel too arcade-y and simplistic. My original concept was much more ambitious, but I had to scale it down dramatically due to time restrictions. Thus, I'm not really satisfied with the result... but it was nice to do something in Unity (and it served as excellent lesson on the dangers of overscoping...).
- Developed by me
- Recording via Natcorder
- Low Poly City by Hanusiak
- Minimalist Shader by Scrollbie Studio
- Outline Shader by Shrimpey
- Cellphone model by Vertex Studio
- Cooking Pot from Poly By Google
- Spoonfrom Jerad Bitner
- People model based on icons by Adrien Coquet
- Flag model by spectra_7
- People generation code based on Poisson-disc sampling by Gregort Schlomoff
- Background audio from the video in this tweet
- Pot hit sound from a video by Felipe Herazo on Facebook
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